9/27/2023 0 Comments Pocket god online![]() This is all by design, as the casual experience has run its course and people want more out of this little experiment. Now that it has been updated with more items to interact with, achievements, and even an online chat system, Pocket God at least resembles a game. Technically speaking, when Pocket God was first launched, there was no way you could mistake it for a game. Many have questioned if Pocket God is even a game, which is understandable. They also gather as much feedback from their fans as possible through these various means and they also take this feedback to heart, as you will see later on. Bolt Creative has created a Pocket God blog, a YouTube channel, and a Twitter feed to help keep fans as informed as possible about upcoming updates. Pocket God, at the time of this article, has been updated 17 times with new and intriguing content. ![]() Eventually, the game became an even bigger success, skyrocketing up the App Store paid application charts. ![]() As long as Bolt Creative was willing to update, the fans were willing to stick around to see what would happen. Bolt Creative began updating the game weekly with new ways to interact with the island and the pygmies. Pocket God was actually quite successful from the beginning with this tiny bit of interaction, but fans wanted more, way more. At first, the game allowed you to interact with some pygmies in very simple ways, like picking them up and dropping them into the ocean. Being a fan of Pocket God myself, I wanted to see where the idea came from and how the team intends on sustaining their success with the game by taking a little time out of Dave Cazz's life, the lead programmer for Pocket God, with some interview questions. The team at Bolt Creative seems to have stumbled upon the ultimate casual gaming experience for the iPhone by combining cute characters, an odd sense of humor, and tons of user interaction. ![]() Pocket God has been one of the most popular "games" at the App Store ever since it was released in January 2009. ![]()
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